Local Arcade Tekken 6 Bloodline Rebellion, finally!

Posted: February 3, 2009 in Tekken

Tekken 6 Bloodline Rebellion arcade has arrived at our local, finally!

Today all our local Arcade (XXI& 21) Tekken 6 have been upgraded to BR! I just ran into Taman Anggrek XXI to test it ASAP after I got the news from our community. After playing it from 1 PM to 10 PM, 1st impression about BR….


The other day I read BR review about how the game changed, from graphic to gameplay. Yes, I’m really agreed with that dude. You will notice when selection character show character face close up transparancy, it looks like the pixel stretch so doesnt look really cool, the other thing about the smoother graphic because the blurr/anti-aliansing effect been noticed too, especially when you in the temple T6 stage, the shadow effect from the sun clearly seeable. The character movement also looks like manga/komik movement effect or air brush painting a bit. But after playing some time,  You’ll adapt it.

About the gameplay, I felt like playing T6 with some minor change, that is wall system & low parry properties, intead all character nerfted & buff. And for the 1st day, I tested some characters, they are: Kazuya, DJ, Bryan, Hei, Hwoarang, & Lars. Never have trouble with EWGF at all, at first it kinda weird tho, but after adjust a little, it comes very like the usual.

Kazuya: about the EWGF hitbox taht been rumour been nerfted, I felt it been nerfted a bit but I still pulled out 4 EWGF easilly. Kaz new move f+3 is good, df+321 also good. TP still can punished Steve ff+2, I assumed it still -13 on block, even after TP changed to 13 fr from 12 fr. 112 wallsplat no more, but 11>2 still work. Bad thing is I failed to pulled out df+2 CH to launch EWGF. :(

Devil Jin: The most nerfted mishima, HS KND juggle NCC only, still NC but not KND, give big damage but the scary factor is gone, if abuse HS too much can irritated people, tho? WS+1,2 launch no more even it’s CH. I wonder how to play him at the high level game? His new move u+4~U and f+4,3~U… hmmm u+4~U better I think, f+4,3~U NCC for launch, ff+4 homing move seems useless. 11>2 still works too. Also, I was confuse to connect ff+3 after his new WS+2, but after analyse it, the problem solved.

Heihachi: I see how this char buff with his new d+1 property. Just imagine, when pulled out 3 EWGF, the last EWGF throw opponent kinda far but d+1 still hit!  O_o and the only mishima 112 still wallsplat. I forgot tested about his 11>2, maybe still connect  like the others?

Bryan: I felt him like T6 but with more addition to buffed him up. His ff+4 nowhoming, 1+2,2 is good, db+1+2 also good.

Hwoarang: same as abovem, his new homing mid b+4 (KND ifCH), and uf+3+4,4 (works too in RFF) is  a nice addition at wall, I like it. And his new move RFF d+4 is good for oki.

Lars: I tried to use him without knowing any single of his command list, lol! I just printed the juggle combo, try his combo, and the move that I used just part of the combo, general move, and random things that I found during the test, lol! I have no idea about his move in Dynamic Entry (DE), even I didnt know how to pull out Silent Entry (SE), ha! Anyway, I also pulled out his iSW after B!  and I think his iSW just for flashy, coz the damage isn’t good enough and his iSW just so-so….

overall from the 1st time playing BR: not really fascinanting, just very usual.

Advertisement

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Connecting to %s